ion of minesweeper" where "20+ people play on the same large map to clear all the mines," the primary "Scoring Engine" is most likely
Risk Management combined with Speed and Collaborative Efficiency. In a multiplayer Minesweeper, the goal isn't just to clear mines individually, but to contribute to the collective effort of clearing the entire map while minimizing individual errors (hitting a mine). High scores will likely be tied to clearing large sections quickly and accurately, potentially with bonuses for being the player to clear the last mine in a section or for identifying safe areas that allow others to clear more quickly. The "iframe" and "cmdfdtjrp04rpgrumq8ln0png" tags suggest a standard online game environment with a unique identifier, but don't reveal specific hidden mechanics beyond what's implied by the multiplayer aspect of Minesweeper. Therefore, the strategy will focus on disciplined, efficient clearing with an awareness of the larger map and other players.
基於遊戲描述為「大型多人版的掃雷」,其中「20+ 人在同一張大地圖上遊玩以清除所有地雷」,主要的「計分引擎」最有可能結合了風險管理、速度和協作效率。在多人掃雷中,目標不僅僅是單獨清除地雷,而是為清除整個地圖的集體努力做出貢獻,同時最大限度地減少個人錯誤(踩到地雷)。高分很可能與快速準確地清除大區域相關,可能會有額外獎勵,例如成為清除某區域最後一顆地雷的玩家,或識別安全區域以讓其他人更快地清除。 「iframe」和「cmdfdtjrp04rpgrumq8ln0png」標籤表明這是一個具有唯一標識符的標準線上遊戲環境,但除了掃雷的多人遊戲方面所暗示的內容之外,沒有透露具體的隱藏機制。 因此,策略將側重於紀律嚴明、高效的清除,並意識到更大的地圖和其他玩家的存在。